Across the Grooves,
An interactive graphic novel.

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Release Date:
Early 2020.

and more!

English, French.

Suggested Age Rating: 16+
mild mature/suggestive themes,
mild alcohol/tobacco/drugs references,
non-graphic nudity and sexual content.

based in Bordeaux, France.
founded in 2007.

21 rue des Retaillons
33 300 Bordeaux

+33 (0) 981 896 150

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Across the Grooves is an interactive graphic novel for PC/Mac/Linux, set in a magical-realism universe, where your decisions affect the destiny of Alice, the main character, drastically changing her reality and allowing her to explore alternative destinies by modifying her past.


Alice lives an uneventful life. She’s in a long term relationship, has a stable office job and a nice apartment in the center of Bordeaux. One day, Ulysse, her ex-lover, comes back into her life through an old vinyl record she receives in the mail. When she puts it for a spin on turntable, she is thrown back into her own past, forced to relive old events. When she comes back to the present, her reality has changed.

Determined to bring her life back on track, Alice packs up and embarks on a hunt across Europe, following the tracks of Ulysse while trying to uncover the origins of the record. However, her journey gradually turns into a quest of self-discovery as she explores new parallel realities each time she puts the needle in the groove.


  • A hand-crafted adventure — With each playthrough, discover a novel-sized adventure and a slice of the hundreds of hand-drawn images created for the game.
  • Every choice matters — Each decision you make slightly alters the personality of the main character, Alice.
  • An invitation to travel — Feel the pulse of European cities, meet colourful characters and solve the mystery, all depicted in gorgeous European comic book art style.
  • Immersive and finely crafted soundtrack — The music adapts and shifts according to your choices and the mood of each scene.
  • High replayability — Choose Alice’s fate and discover the outcome of your decisions through multiple story paths and endings.


Reveal Teaser Video


Selected Articles

“Across the Grooves has a lot of potential to help the visual (graphic) novel genre break out even more than it has.”, Wireframe Magazine – Issue 24, October 10th 2019,

— “It seems to be very methodical and surreal, which is certainly how I like my narratives”, Across the Grooves explores music, existantialism, and destiny, Peter Glagowski, Destructoid,

— “Every now and then we come across a gorgeous looking indie game and shout out at the very top of our lungs…*cough*…THIS IS OUR JAM.”, Across the Grooves tells a time-bending tale on PC, Mac next year, Ross Keniston, Fingerguns,

— “[Une] élégante direction artistique de (très belle) bande dessinée”, Dans Across the Grooves, la musique transporte Alice dans le passé, Jarod, GameKult.

Our Story

Nova-box is small independent game studio, created twelve years ago (in October 2007). During the first years, they worked mainly as subcontractors specialized in Artificial Intelligence and user experience design for larger game studios. Since 2013, they’ve been creating and publishing their own narrative games, starting with “Echoes, Season 1: Greenhearth” on iOS from 2013 to 2015, and followed by two critically acclaimed interactive graphic novels: “Along the Edge” in 2016, and “Seers Isle” in 2018.

Nicolas Fouqué is an illustrator. School of Fine Arts graduate, he also has a degree in Game Art and started making video games in 2007 at Mad Monkey Studio. Freelance illustrator since 2010, he was the art director of “9 Elefants” (Microids, 2013). He formed a long term partnership with Nova-box, and is the main artist and art director of all their games since 2013.

Geoffroy Vincens is a writer. He wrote “Along the Edge” in 2016, “Seers Isle” in 2018, and co-authored “Echoes” (2013-2015), “Orphan Age: Diaries” (2017), and “My Hero Firefighter” (2008).

Raphaël Le Bobinnec is a game developer. He is in charge of all things technical at Nova-box.

Camille Marcos and Julien Ponsoda, from the collective “Illustrason”, are soundtrack composers for movies and video-games. They composed and recorded the soundtrack and created the sound design of “Seers Isle” (2018).



Nicolas Fouqué — Art
Geoffroy Vincens — Words
Raphaël Le Bobinnec — Code
Camille Marcos & Julien Ponsoda — Music

Rachel Capie — English Localization
Alix de Yelst
 — Proofreading

Mélanie Ertaud, Alizé Giraud — Art Interns
Victoria Cribier — Marketing Intern

Made with the support of la région Nouvelle-Aquitaine.